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(+1)

I am in the Lost Palace - how do I jump across to the pillar and then the other side?

Move the pillar onto the square tile when the water is down.

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I really want to get this as I think you did a great job based on the demo and the game is fun but I have AVG Antivirus and the no sound thing is really killing it and is currently a deal breaker.  Has you or anyone found a way to get this to work with AVG?  If so I'll definitely pick this up.  

A friend of mine had to disable a particular feature to get to work. Currently that is the only work around that I am aware of.

(1 edit)

Ok.  I might try to mess with some of the settings on it while I still have the demo to see if I can get it to work.   AVG is the only antivirus I like using or I would just use another one instead.

(+1)

I played this for a bit~ looking pretty good!

Kisuplays Indiegames - Amneron's Legacy

Thanks for checking it out! I'll def check it.

CG Plays checked out Amneron's Today.  Enjoy the vid and check out his other indie game content:

https://www.youtube.com/

(+1)

Whoa, this is my kind of game! ๐Ÿ˜Ž๐Ÿ‘Š


Please bring it to Playstation. 

Not sure what needs to be done to do that but that would be pretty cool!

Glad you like it!

(+1)

Hello!

Bought it on steam, you instantly gave a new..... update... and it deleted my saves. Joy.

At least it was only 2 hours. xD

Did you buff the beginning foes? Cause they felt a lot stronger. Might be because I am still used to my high leveled grind team =P

Have a good day.

Also how far does the "sexual" content go? Because as far as I understand it, that puts the whole thing in a category where many won't even see Amneron's Legacy there... or confuse it with the crap games where they only have those shitty sex stuff that they sell.

(+1)

I sent you an email regarding your concerns and questions. Thanks!

(3 edits) (+1)

Hey!

Back at my grind. hehe. Lets hope my save survives this time.

Short update:

Garreth can't use the whirlwind attack (too lazy to get a spear to check if he can use it with that) with an axe.

Edit: No its taunt. Taunt stops it. My fault. But that should have been pointed out somehow i guess lmao If it is later sorry but I am grinding before the first mission again. ;)

Have a good day.

Also you should probably look at steam too, people dont seem happy that you didn't respond to the saving issue.

Edit: Wizard skills only need level 10 for the main class not the sub class to be learned, not sure if thats intended.

Edit2: How about making counterattacking, cleave, etc toggleable? I mean sometimes you may not want those effects.... especially the Saving Shield ability of Warren. Quite far in my grind though it seems slower now...  probably because i am taking more time but eh. lol

(+1)

I addressed the save file issue on the 19th but checked my steam dev email and no one tried to contact me so not sure how to help. I'll look into the issues you pointed out as you always have impressive feedback. Thanks again.

(1 edit) (+1)

Hello!

Just asking are there new specialisations?

Decides how long I am gonna grind. Current goal is level 7 warrior, level 10 wizard (reached), level 10 cleric (reached), sage level 10 (7 currently) and paladin level 10 maybe and rogue just a few levels to get better at stealing for warren.

Have a good day lol

Also yes grinding takes longer for sure.

Edit: How far will 36.835 Silver get me? Not sure if I should stop stealing by now....

(+1)

36,835 Silver? Geez HAH. That's insane.

So, Fighter, Mage, Cleric, Thief, Sage, Paladin, Ranger and Monk are the only specs at the moment. Samurai, Ninja, Bard and Assassin are in the works.

(+3)

Congrats my friend, I know just how hard you worked on this and am delighted to see it finally on the market.  Class game from a class dude.  GL with the full release, I just know it will be amazing.

Lots of work! Hope people will enjoy it.

Hello!

I dont suppose you are also going for an "early access" or release on steam?

I can't buy stuff on itch. :/ (Lacking a card for that... yes 25 and have that problem. For steam I at least have the option to buy a gift card at stores nearby.)

Well have a good day and good luck :D

Hello!

Well then silence is an answer too, so i assume the answer is no. Well gonna keep this bookmarked to not forget it.

I wish you good luck and hope it works out for the whole game too.

Have a good day.

Oh sorry. Didn't see this message. A steam release is planned for sometime in the future but it's a lot more involved than setting it up on itch. I can let you know when I get going on it.

(+1)

Hello!

Sure do let me known once you get to it. :D

I have some clues, it needs 100$ or so to even upload it if i remember right from other projects i follow,  than an exam period and so on and forth. Might probably take a month even if you start now if its on the longer side.^^

I am gonna keep an eye on this.

Sorry that i can't leave feedback till its on steam... would have been nice to to test how the skills work out later on but eh, whatever. Good luck with your game.

Have a good day.

I'll definitely keep you informed. You've been a great help on balance testing.

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Hello!

Little update I had some stuff happen that worried me enough + some other things that i totally forgot. I will tonight do all the skills, maybe not multiple times but every skill i got unlocked at least once.

Sorry for me beeing late like hell. So I will start grinding tomorrow but it will still be slow cause stuff.

Have a good day. (Will answer to this with either the full on log how much it did or not. Will also tell you if I got any error messages again.)

Here is the damage test. Took me almost an hour since i was tired lol:

Level 16 Warren (shadow onyx equipped), normal sword nothing else to boost magic. Speed + kry, kry + healthx2, sight + kry

Damage done:

Sage (lv10):

Barbarian lv 15:

Plasma Blade: 623 (dead)

Barbarian lv 15:

Umbral Bolt: 325

Salt Blast (Without bleeding): 377

Barbarian 15:

Acird Shards: 1= 203, 2= 199, 3=211 (Weak) (dead)

Barbarian 15:

Neon Ray: 699 (weak) (dead)

Gonna test the new skills tomorrow once I get enough Points for the sage to buy them all.

Wizard (lv11):

Barbarian 15:

Ray of Frost: 362

Burning Hands: 211 (dead)

Barbarian lv 18:

Shocking Grasp: 421, Acid Bolt 498 (weak) (dead)

Barbarian 16:

Acid Bolt: 422 (weak) (dead how? did i missread the number?)

Barbarian 18:

Dark Force, total 2016 (absolutely dead)

Barbarian 16:

Scorching ray, total: 1137 (absolutely dead)

Barbarian 16:

chain lightning: 411, 322 (absolutely dead)

Barbarian 17:

chain lightning: 377

Ice Storm: 483 (dead)

Paladin (lv7):

Barbarian 16:

Normal Attack (unehanced): 196

Divine weapon (critical): 456 (dead)

Barbarian 17:

Divine Weapon: 308

Smite Evil + divine weapon: 356 (normal attack) (dead)

Barbarian 17:

Smite Evil: 220

Divine Weapon + Smite evil Mirage Slash: total 2263 (absolutely wrecked)

Barbarian lv 18:

Divine Weapon + Mirage Slash: 1305 (dead)

Knight lv 16 (sage lv10 equipped):

Berserk 14:

Tyra Slash: 261 (vulnerable inflicted)

Break Slash: 424 (dead)

Barbarian 15:

Aero Slash: 328 (got a new animation it looks good)

Master Slash: 967 (Kinda a joke... eh dead anyways lol)

Barbarian 17:

Quadro Slash: 757 (dead)

Barbarian 16:

Mirage Slash: total 1166 (dead) (Master Slash is envious xD)

Barbarian 17:

Cryo Slash: total 1327 (dead)

Maximus lv 16 (kry of power and luck):

Figher level 10:

Barbarian 18:

Power Attack (hit): 478 (barely lived)

Bull Rush: 349 (dead)

lv 17 Barbarian:

Whirlwind Attack: 399, Sunder 281 (dead)

Barbarian level 17:

Whirlwind Attack: 391, Sunder: 292 (dead)

Barbarian 16:

Disable 261, mage bane: 274 (dead)

Cleric 10:

Barbarian 16:

Searing Light: 294

Called Shot: 256 (dead)

Rogue 10:

Barbarian 15:

Sneak Attack: 328, Hornet strike: 230 (dead)

Barbarian 17:

Tsunami Strike: 272, Spirit Smite 294 (dead)

Barbarian 18:

Maelstorm: 468, wild magic: kill cloud(?! wtf man? 472) (dead)

Monk 9:

Barbarian 14:

Stunning fist: 361, Dragon Punch: 218... total (dead)

Barbarian 17:

Release Energy: 542 (dead)

Barbarian 14:

Release Energy: 511 (dead)

Barbarian 16:

Terra slam: ~500-600 alltogether (dead) (far better than release energy lmao)

Barbarian 16:

Terra Slam: ~500-600 alltogether (dead) (far better than release energy lmao)

Barbarian 15:

Flurry of Punches: total: 943 (dead)

Alright I sat an hour testing and writting this down i think i am done for today.

(1 edit) (+1)

Hello!

Expect Edits if you see this early:

Radiant Materials heals ~70 each time (157 int and 68 wisdom, HP of the user 445, it was also shown as "The user" but it heals a group weird.)

Have a good day, I will now grind the rest of the sage abilities I can get. Don't think I will get the level 20 abilities I am not crazy enough for those to grind like a hundred hours to get them. xD

Trained to 1,2k points and just tested all the abilities on the sage i hadn't saved and there are some whack outcomes... your abilities look as good as always though, but i still hope to see passive skills that carry over, or a skill class for passive skills that carry over or some such, i am just a sucker for passive skills accumulation kind of things.

Sage 11:

Barbarian 14:

Cyclone: 517 (dead)

Barbarian 14:

Cyclone: 607 (dead)

Looks cool, albeit a bit weaker then i expected from it but eh stun is probably worth the cost if they survive.

Barbarian 14:

Landslide: 1937 total... holy hell

Barbarian 15:

Landslide: .... ~1,9k damage (obliterated)

Barbarian 17:

Landslide: .... ~1,8k damage (obliterated)

Total: 3736... this spell is brokenly strong for 24 MP especially compared to cyclone for the sake of.... alright i like strong magic but this seems, at least this early, pretty strong man.

How do you do your math formulars for these spells? It seems... whacky.

Barbarian 16:

Void Blast: 373 kinda weak compared to everything else.

Barbarian 17:

Antipodean Blast: 512 (dead)

Alright can I ask if you will make me train more to get an item to increase JP gain at some point? Because this seems like a job for a lot of JP needs. Your animations are cool though, but i dont get my head around how you do your math formulars for such different numbers.

Nice, there was a small bug in the mud slide damage. Good catch.

(+1)

Hello

Just wondering how its coming along, since the februar update said it wouldn't be long anymore until the first act, so yeah I am curious how its coming along. Feel free to ignore me if its a secret.

Have a good day. :D

(+1)

Hey, no problem. Looking at April for Part 1 release.

(6 edits) (+1)

I think thats all of the classes for this demo.

Alright then time for a few things i wanted to add:

You can learn Master Slash before level 20. Infact I have it level 11! xD (If thats the case for master slash maybe check the others too)

Cryo Slash be OP now. It does 90-110 damage each hit and hits 10 times. Master Slash takes a lot more but only deals around 800-900 damage. Though it adds bear strength.

Mirage Slash is currently a rip off. 2 hits for the cost compared to quadro slash or cryo with the damage is just bad. I mean it deals 200-300.

I cant use the ancient medias in the woods when there popped something up about using it against the foes there.

Sages regenerate MP should be boosted majorly. 1% is nothing. Maybe 3-5% would be appropriate. And even then it wouldn't do much for the higher tiered spells. If you just give 1% it will be one till 50-150 MP.... and yeah. Thats not much. Unless the robes later give a lot of MP. (Unless the skill is intended to heal your MP while walking around.... then it could potentially be useful to have 1%. But even then it would take forever to heal your MP that way... not that i wouldn't lol)

Same goes for the HP regeneration of the paladin. I would increase that as well to 4-5%.

Anyways thats it from me for now. I will test the lower tiered magic spells tomorrow or tonight. Lets see how it turns out. Btw this was 6hours and 40 minutes of pure grinding to get to that point so maybe 6 isn't that bad given that most won't grind as I do. (I want a secret grinding place that yields better results though ยฐ_ยฐ)

Have a nice day! Expect more in the coming days. Maybe with a damage number showcase if magic is still weak =P Though it seems better at least with the only spell i have now- burning hands. By a bit at least.

Edit:

Shocking Grasp is stronger now and does 300-350 with level 12 knight and level 7 wizard. And the animation changed didnt it? Looks amazing. Edit: It does 300-350 with the spear equipped and that was only higher rolls. With a sword it does 250-300 against the berserkers.

I see whats up with cryo slash. It scales with magic. So it now does 1,2-1,3k each use with my wizard as specialisation.... probably gotta fix the scaling this is double from before. lol

Petition to gain more JP increasing skills as well as EXP increasing skills... this is totally not because i want to grind faster. ;)

Alright checked. EXP and JP didnt carry over in this version. Or else i would be ahead more with maximus and warren. :( Oh well

Disappointed in scorching ray. It did ~480-520 damage (I blame cryo slash with damaging my perception of what a lot of damage is. lol). Oh well time to grind for the other higher tiered spells. lol

Excellent feedback. I have actually went back into my skills, specifically the lvl 10 unlocks, and re-did a lot of them. Yes, Mirage slash was terrible. It is WAY cooler now. I'll look into how Master Slash got unlocked so early. Cryo slash is also in surgery to behave differently. Gear and Khrysium later in the game add more regen but I'll look into balancing the regen given by passives. Thanks!

(26 edits)

Alright I grinded a few more hours-

Chain lightning strikes the target always twice at least, the first i mean. Dealing at least 250-300+ damage each hit (The second doesnt seem to weaken in this case), making it vastly stronger then searing beam that does 3 worth 150-180 against a single target. Didnt test it against groups yet but i will once i trained my sage up and learned some spells for him.

Maximus can't learn his level 20 even if he has all he needs, except the level of course.

Too bad i have hit a point of..... diminishing returns. I am getting less JP cause i deal more damage so getting 10-30 without channel magic is the norm, if only warren attacks. :(

I will update this later depending on how much i grind.

Edit: Ray of frost that roughly as much as burning hands.... :( maybe 10-20 more now.

It would be nice if later there were slashing weapons that increase magic a bit too... lol

Ice Storm is better now. At least it will be once i encounter a strong enough group. 300-375 damage each target is respectable, unless the scaling of enemy health escalates. Though it is hard to say further then currently since ya know i only have the entry foes, even if they level scale with me. Is that animation updated too? Sure looks like it. lol

Oh well time to train the sage up. I am to lazy to get kill cloud. I don't want to grind another 6  hours on a character i cant continue with lmao (Especially since it needs level 20.)

Currently only have umbral bolt but such an aeo with 24 cost dealing only 200 damage is... a bit too little in my opinion. (Animation looks nice though)

Holy hell plasma blade looks cool.... the damage however is equally lacking as void blast. With about 200 damage.

Also I personally think that exotic specialisation classes should get a few higher stats. They are harder to get so there should be more reward. But that might just be me and it might happen in later levels. lol

Neon Ray.... does around 200 damage too. I think I am seeing a pattern (if weak around 300). Though yet again beautiful animation.

Another something i just thought about.... could you make saving line, cleave, etc toggleable? Because in some situations you might not want to use them.

Regenerate MP doesnt regen MP. At least not with 87 MP. Not sure if it will later. I literally defended 5 minutes without getting 1 MP lmao

Acid Shards breaks the combo... guess i am going for one more spell. 300 (80-100 damage per shard so its actually 260-300 lol) damage from acid shards isnt bad but given i leveled up and got regenerate MP so that helps the damage.

Now that i think about it at my level quadro does 400-600 damage.... which outclasses spells again. Well maybe that changes with the defense of later foes so take it with a grain of salt.

Displacement of the rogue says it needs steal weapon and attire... it unlocked after i got dazzling weapon. And maybe what i had before... hmmm lol

The class professional isn't such a professional anymore in the guild....

Crippling strikes calls displacement (probably) evasive stance still.

Salt blast does 150-200 damage (even after all my leveling up :( and antipod blast does 200-250 after all that. Decided to keep salt blast though cause of the bleeding effect)  so i can say.... sage spells need a boost. I could try the willpower based spells too from the paladin but i have by now grinded over 10 hours in total and given that i cant use it in the first act probably that comes out soon i call my training done. lol

Also 95 MP and still no MP regenerated. So it starts with 100.... :(

Shocking grasp from wild magic has the old animation. And when maximus invokes magic this way his sprite disappears for a bit. Wont test it on warren but i assume it would do the same.

Once you hit 100MP regenerate MP will regenerate MP even outside of battle :D

By all thats- that white alligator is kinda too strong. lol I beat it but it nearly oneshots maximus nevermind its confusion move. I somewhat expected better drops or stealable items.... :( There goes my remedy potion. Oh well worth i got a nice fight.

That was a good foe. I will count it as a boss.

Often says: "A few things prepared for a meal" in the new village for an example the inn windows. lol

Alright I am done again. Dazzling weapons cheeses the ogre boss so hard. He didnt even damage me cause he got unlucky. lol

Again, I appreciate your dedication to testing all this stuff out. With all the new stuff it is super helpful. Yes, Ice Storm is new animation.
Rogue skill forgot to change the name of the skills needed. I'll continue to balance things out.

(48 edits)

Hello!

Downloaded the balance update demo and inserted my save.

It worked. Though regenerate MP still says 1% it is now 2% (Maybe thats because i inserted my save?). Which is much better if it carries over.

The spells of the sage are now much more potent, especially for their cost.

Mirage Slash however did a grand total of... like 50 damage against the ogre lord. I think you might have done a mistake there with the damage calculation. (Yep tested it against normal mobs. It does around 0-20-60 (with a crit the later) per slash and sometimes zero.)

Cryo Slash's damage went down by 30% about that, which makes it much more balanced. Though still the strongest move against a single target but more balanced still.

I am probably going to train for other abilities later on for the paladin but i won't make promises for now and test other abilities to see what changed.

Have a good day.

Edit: Holy scorching ray does now about 280-320 each hit.... alright guess it can rival cryo slash now :D

Holy.... divine weapon escalates the damage of the close combat skills from warren. Thats bloody useful for 250 JP (Works with cryo slash. Taking it again to 1,5k per use..... thats actually nice a skill for warren especially. Too bad i don't like going paladin or this would be a must have on warren lol)

Searing Light however is a waste of a skill because it already does only around 150-200 on maximus without weak. His normal attacks deal more and can do bleed. Looks nice though. :(

Ah yes holy weapon can make mirage slash somewhat useful. Still better off just using quadro slash cause that does around 800-1000 damage with holy weapon. While mirage slash just did 520-600.

Furthermore may I suggest something? An ultimate class for each path that allows to use the skills from the former classes too. Why? Because it would be bloody versatile. Maybe add that as a very costly passive one can learn for the class. If you don't want that eh worth a try. xD

Doesnt seem like the channel abilities scale with HP/MP or stats.... at least only very little if at all. This would be something i would personally do: Scale it a little with % of max MP/HP. 1-5% or so additionally. Its not much but would make them still usefull in the long run. If thats already the case and the numbers too small to notice just ignore this completly. lol

Smite Evil says of a smite instead of what i assume to be right with a smite. It also has no animation. For all thats- It works with mirage slash. Divine weapon + smite evil on the berserker or however they are called in the cave took the damage from a 0-20-60 damage per move ability up to goddamn 1,7k(150-200 damage per damaging attack from mirage slash)!!! This is broken with the right buffs. You know what... leave mirage slash as it is. Make people figure out how to make it strong. LMAO

Yep reproduced the damage 4 times. It does 1,3k to 1,7k per pop total damage with divine weapon and smite evil combined. Smite evil alone takes it to around ~120 damage per slash with divine weapon....  now i wanna test that on an undead. Be right back with the numbers. lol Same damage as the berserker. Too bad. Smite evil is so broken with divine weapon if you have multi hit moves like that. xD

Also the passives still dont carry over I just noticed. Might be because of my save or because it will not be a feature until later but eh whatever. lol time to do a last grind for void blast. I am too lazy to grind ranger and monk rn. Maybe i will tomorrow or later tonight.

Joel and Garreths stats are very... high compared to the permanent party members. At least the higher you grind. Joel for an example has 190 power level 14 lmao with a wooden spear.

Healing Touch is weaker then heal light wounds but eh he is a paladin not a cleric so whatever i guess lol

Checked various other level 20 abilities and they all work as intended... so the knight ability was the outlier and not the norm.

Void blast is weak for 1200 points and also has no animation. lol (270 damage on all enemies.)

Magma Shield looks cool though. (picked that instead)

Also maybe increase the monk rage ability to 2% too. Would make it better late game. Anyways since i now tested every Sage skill its time to train Maximus as a monk later.

Maelstorm looks fucking cool now. And is very, very strong with 400 damage on each foe. Most spells are jealous again lmao

Never used Unleash but it looks epic too now that i am throwing around my over 80+ bottles full of insufferably foul tasting liquid. lol

Ultimate fist apparently costs 3 JP er i mean class points. I am just used to call it job points lol

The -10% rage consumption on the monk skill isn't working. At least not on maximus main job class skills. Gotta wait for more points before i can test it for monk skills.

When using ray of frost the sprite of warren disappears for a bit while he uses the ice beam.

Oh right. I forgot to tell you. When you use defend maximus or warren sometimes use the clerics defend skill. If they have learned it. Dunno what triggers it still, but it got much rarer then before.

Terra slam be OP. It does ~400 damage and confuses! Thats amazingly good for 18 rage. But it doesn't get a discount from the monk skill either. (Nvm it sometimes removes the confusion it inflicts lol that makes it mediocre as a skill lol)

Yep tried it with unleash. The monks rage deduction doesn't work with anything.

Also another thing that would be nice would be a document that shows where the idols are. Not immediately at the release but maybe at a later date. I still have only found 5 lol You are very good at hiding them... though there aren't all that many clues when one is hidden. I am talking about the one at the farm there. lol

Stunning fist is pretty weak damage wise. 220 damage while his normal autos do that for 15 rage and st- alright the stun convinced me.

Dark Force costs 48 MP.... and does 550 damage with over 150 int.... i think that needs more balance. (Looks alright though lol I really want the spells that dark knight guy used at the beginning tbh lol)

Flurry of blows is on par with cyro slash (unbuffed from divine weapon)... decent if its targeted on one foe with crit up. Very good for 18 rage.

Huh max Class Points per class is 9999? Welp I really need more to use on knight and the other main classes.... i guess. lol I have been sitting on that for a while now.

Dragon Punch is pretty strong for 12 rage... neat. lol

Acid bolt does 500+ damage to one berserker... sages acid shards do a total of 450-500 :/ (Both weak obviously, weird it just did 410 (acid bolt).... i really have no clue how your damage works sometimes. Do you have high RNG? They didnt bleed at neither time.)

LMAO your weakest skill is the most expensive one. Release energy does 300-400 damage against a line.... this is getting ridicolous. xD

Almost done testing... only going to get the MP- skill from the wizard to see if it works.... also check meteor swarm, i dont have it, but i might be weak if dark force and the other skills are anything to go by.

Hmmm whatever you have running that gives MP/HP regularly, it works better on the temporary party members. Cause the strength has each reached 200 easily nevermind their HP which are nearing 500. :/

Ki Burst looks cool. The heal however is as much as a moderate potion and a bit more. Actually quite good. Almost a full heal for a level 15 maximus with 734 battles and 38.755 steps. Wohooo lol I am... almost done. Only 700 more CP for the Mp reduction skill.

Maybe do buff mirage slash a bit... without vulnerable inflicted it just did 5 damage on the berserker. lol

I am done... the MP down works. On the wizard. Hurray I think i tested everything i wanna test now.  All it took was like 17 hours+ of grinding.

(+1)

I combed through your feed back and made some suggestions. Thanks for spending some much time checking things out. Next patch will have some updates that balance more things out.

(2 edits) (+1)

Hello!

Expect more after wednesday but I have noticed something.

When i got the abilities from the wizard and cleric (the 10% boost and resistance against status effects) it didnt carry over anymore.

Didnt yet get to train magic since i first wanted to amass each skill that gives boosts (and because i didnt have so much time before wednesday) and then start doing it. The EXP still carries over and JP as well so I guess thats a design choice?

Hope it isn't cause i liked to amass resistances and stat boosts from other classes that carry over.

Also will the specialisation classes stay at level 6 as requirement or be moved to a later point? I only have sage and paladin unlocked so far but it seems so. Will check later tomorrow.

Have a nice day and expect more around wednesday.

Edit was just some spelling mistakes lol only severe ones ;)

The abilities carrying over from a different spec is by design. I may continue to play around with the Exotic class level requirements. I also made it so when you unlock a new class, that new class starts with 250 CP.

Weird.

Currently in the demo version you have for download now that isn't the case. 

I have the fighters mobility, the mages skill and the priests skill plus the knights skill. (using the rogue class currently to show that neither carry over)

Furthermore the int, agi and wis boost isn't there. It works in the older version as the first screenshot shows and as you can see from my old save. This led me to believe that you removed it.

Anyways I am gonna grind tomorrow afternoon again. Just making sure that this is not a bug lol

Also looking forward to that first act.... i am gonna grind my ass off a third time once it comes out :D

Have a nice day.

I appreciate all the time you've sunk into this. Hope you enjoy!

(+1)

checking it out!!!

That was fun to watch, thank you!

(+1)

going live in a few for pt 2

(+1)

Was fun to watch, thanks D7!

(1 edit) (+1)

Hello!

I haven't yet completed the demo (I have been grinding a bit for JP, those animations are quite nice.) but i do have some small feedback. Expect more after i am done grinding. ;)

Alright:

So far the music is pretty dang good, as are visuals. I don't really have complaints there.

Storywise i really can't say yet how good it is given how short I am into it yet, but it seems like a solid idea so far. So far it seems like a pretty standard RPG experience. But I am sure with how much work was put into this for the visuals and the like, that i can expect some twists and turns at some point. Even if not, standard RPG isn't bad if it is done well.

Gameplay wise:

I am not sure if that will be possible later, it isn't yet, but if it isn't i would vote for being able to change the main class of the character. So i can make Warren a cleric/mage. Instead of a knight/mage or knight/cleric (currently grinding the fighter to get the JP up ability since i tested and the 20% exp bonus from cleric works if the class isn't equipped.) but that is merely a personal preference and would make balancing probably harder. Furthermore I noticed when i switched from cleric to mage that the mage doesn't even know a single spell. So i would also hope that we can know a single spell upon switching to it. Maybe some weak throwaway spell that is only usefull for for an option that you don't need to attack normally.

I didn't yet get to the point to try spells, i will do that later this day when i continue my cave grind, but from what i looked at they seem rather expensive, at least for early. I mean 6 MP for the weakest wizard spell when you have like 43 MP as a level 2 wizard and a level 7 knight with the tunic it is really, really expensive. The same seems for most spells. I would honestly think that decreasing the MP cost, at least for the weaker spells and maybe some stronger ones depending on the MP pool later, is a good idea. But as i said i didn't yet get to try multiple spells. MP/HP seem pretty low alltogether if i am to be honest, maybe thats what you are going for, but yeah compared to foes the HP is pretty low. But that might only seem so.  Also the cost for abilities and passives just... is pretty weirdly distributed. I would think passives should be more expensive and most active skills a bit below that. Given most passives so far aren't all that strong but still. It just seems weird to me.

Well I do wish you good luck, i am gonna continue my grind later if i have time today.

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Magic needs a huge buff.

Its definetly not worth the price... I use an 8MP spell (burning hands) and it does 50-75 damage while my normal hits do twice that. And I am already using the spear to get some more "Intelligence." while i can potential do over a 100 to 4 foes with quadro slash. Ray of frost is a bit better but still only does 66% of a normal attack. (100 damage around that, nevermind its 75-100) which is totally stupid given that the Rage skills are so much stronger.... wizards need a boost. Though to be fair he is probably intended to be played as a paladin but i guess i just want my main char to be primarily a mage.)

I am gonna update this with other damage numbers once I get more spells. I already got a few other class skills and am closing in on the 150 battles mark. ;)

It all looks good, but the spellpower is really, really lacking. At least i now got the CP boosting skill. (25% cp is really usefull.)

Edit: shocking grasp does as much as a normal attack and with a high roll maybe 10-20 more.... still pretty bad for a ressource based move.

Edit2: Would be nice to see how much EXP you need for the next class level that isn't the main class.

Edit3: Stealing is cool... cant wait to see what more classes there are after rogue lol

Edit4: After trying out stealing i found out, the longer you are in battle, potentially as well as long as you do smth usefull like healing or stealing (i have quite the collection of battle axes now from the cave barbarians) it can go quite high. Currently my highest outcome is 214 CP for Warren by stealing and 99 for maximus for healing with channel energy.

Edit5: Starting level 11 knight and level 7/8 wizard magic is starting to become somewhat usefull as a single target thing. With the +10% int buff at least. The aeos are still woefully underpowered.

Edit6: I think more abilities that are passive that increase stats could help with making all subclasses for everyone usefull... if you invest the time you can use it as every character. Some might still be more inclined to one class or another, but yeah. Just a thought for now. I am gonna earn some more AP to earn that acid spell or however it was called and then do a damage number comparison with physical vs magical. Not now though as i have stuff to do later.

Edit7: Well the assasin was a disappointment. Yes i am overlevelled as all hells but he was basically a normal boss. He used nothing out of ordinary. He did some bleeding but despite carrying poison he never used anything with poison. He doesnt have an assasins burst either. Oh well... also i did a 1024 crit with bulls rush on that assasin. lol

Edit8: Is there some sort of special effect running in the background that increases MP/HP? Because i sometimes get boosts to those without a class up as i assumed before.

Edit9: That ogre lord was more like it! Too bad he was only a damage sponge as well without a remeding factor... he didnt even get reinforcement... alright. lol

Edit10: Why can't waren as a level 9 wizard say anything about the scroll? Sad me. No easteregg for the grinders.

Edit11:  Alright i didnt expect the end i thought i still had a bit but oh well. I have to say visually this is a treat. Music is pretty good as well and its to soon to say anything to the story. But yeah it is pretty decent. But to the important point... whats the sixth class? I only had Knight, Rogue, Fighter, Wizard, Cleric and the standard classes each came with. so 3 different knights, the class maximus had whose name i forgot, and the ones i named. I demand more classes to grind skills for! XD Anyways. I am 8hours 30minutes in and 90% of that is grinding.... xD

Edit12: Enemy bleed and poison need a buff. I mean 4-9 damage per dot is.... nothing.

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Knight lv 11/wizard lv 8/9, wooden spear equipped, +10% int
Opponnent: Spiders
Acid Bolt: 133 Damage, 120 damage
Ray of Frost: 144 damage, 169 damage
Burning Hands: 169, 177 (weak)
Opponnent: Berserkers
Shocking Grasp: 285 damage, 268 damage
Ray of Frost: 174 damage, 169 damage
Burning Hands: 114 damage, 110 damage
Opponnent: Green Musks
Shocking Grasp: 253 damage, 267 damage
Acid Bolt: 145 damage
Burning Hands: 125 damage
Opponnent: Spider
Shocking Grasp: 277 damage
Acid Bolt: 131 damage
Opponnent: Berserkers
Ray of Frost: 169 damage, 160 damage
Shocking Grasp: 280 damage, 267 damage
Burnings Hands: 110 damage, 100 damage
Opponnent: Spiders
Shocking Grasp: 284 damage, 257 damage
Ray of Frost: 154 damage, 161 damage
Counter from Max went and killed before i could proc another burning hands. (did a few more but they all were around that damage bracket.)

Knight lv 11/12, Wizard lv 9 Masterwork Iron Claymore (could use fighter for more power but just to show that even not maxed it is much better, especially since you dont sacrifice as much defense.)
Opponnent: Berserkers
Quadro Slash: 142, 149, 151, 152 damage dead berserker
Normal attack: 156 damage
Break Slash: 305 damage Berserker lived with around 1 HP
Normal Slash 214 damage (def down inflicted which will be done with a 33% chance.... nevermind the chance for a crit.)
Opponnents: Green Musks
Damage: 224 (weak) vulnerable inflicted
Quadro Slash: 232, 212, 242, 222 damage inflicted both dead (weak)
Opponnent: Spider
Cyro Slash: Total Damage: 648 encounter over
Opponnent: Berserkers
Normal Attack: Critical 360, vulnerable inflicted
Aero Slash: 174 damage, berserker down, 194 damage second berserker weakened
Normal Attack: 164 damage, vulnerable inflicted
Normal Atack: 170 encounter over
Opponnent: Spider
Normal Attack: 184, vulnerable inflicted
Tyra Slash: Critical 580 damage, encounter over
I don't think i need to go on

There is three runs i documented and i did observe more.... please also keep in mind that if the others join in (this was warren solo) the damage can get far more ridicolous. Especially with Bull Rush and other fighter abilities.

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Wow man! You played the crap out of this demo and I appreciate all your hard work. I'm going to look through the data you provided and work on making magic more useful for all characters. I'm glad you seemed to have fun during your playthrough. I'll look into 'boring' assassin also. Holy grind fest, lol!

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Well....  i like the class system you introduced itself so obviously i had grind a bit more than usual.

The assasin was boring as in:

I have all that poison and reinforcement (at some point he got 4 people, i assume the 1024 crit was not something you planned for but they were easily dealt with, with a move called cyclone i think? And the aero slash. I participated as a rogue because i wanted to see what he had to steal and i didnt train maximus as a rogue. Nevermind that a healer is always a common thing to have in any game.) but i can't use it efficiently. I mean those reinforcements came in trough smoke and couldn't even get a sneak attack off. I mean I can see why, balancing wise for a lower levelled party that would be a nightmare. But i guess I am the exception. lol Than there is the thing that poison and bleed are basically a non issue (So he could inflict maybe both with a move? Maybe buff himself up with the poison he has and inflict a dot like poison for quite some time). I mean 4-9 damage a dot is.... really nothing. So maybe give the assasin a "deadly poison" move for an example that gives a dot that does tripple of the poison. Group move maybe as an ultimate. Naturally still healable. (Maybe give the cleric a group poison heal move? I didnt get one nor do i see one, but this would make a cleric much more vital and usefull for the fight. Unless you spend a turn with each char healing poison. lol) Also the potions the assasin moved that healed 460-510 damage didnt give him immunity to bleed afterwards only healed it. 

The Ogre Lord was better as in he had a cleave effect move and that he just did the burst i expected from an assasin. (Nothing threatening to me ofc lol But very dangerous for a lower tiered party.) Maybe have the ogre Lord have some small amount of regeneration you have to cancel out with bleed and poison? He did use a remedy for lowered stats (poor guy was slowed and weakened to oblivion. ;) ) but he didnt seem to have anything against a dot. So it would introduce a more strategic element if you have to cancel his regeneration out with bleeding to beat him, but thats probably just me. Maybe not with poison given that rogue won't be easy to get for the people that don't grind. lol

Also those statues how many could I find? I only found 2 or 3 i think. And i clicked on everything. lol Yeah 2 just checked. Since I need 5 for a reward.... why even include them in the demo? ;)

Have a good day. :D

I appreciate you taking that huge amount of time to play through the demo. There are 6 ebony idols in the current version. I ended up taking poison away from the assassin and will work on giving him some new skills(s).

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Found one more idol... but when i tried to go to the port where maximus ship was.... the screen turns black and doesnt turn back! Sneaky bug found.

You are very sneaky... hope none are permanently unable to be found.

Edit: Did some testing, only happens when you go there from the middle

Edit2: Random Crash when i walk over the trees right of the city. Doesnt allow me to open the window, music still plays, but nothing else works.

Edit3: Couldn't repeat it so i dunno what it was. Maybe i touched something invisible i did before i didnt now. If it is, it must be on maximus dock.

Edit4: Another Idol! Hah I am getting close to five... if i just hadn't gone trough everything i could think of. lol

Edit5: Those stairs in the mountains are evil... you cant cross the water to get there.... grrr XD

Ice Storm does: 280-320 HP damage each foe.... on the spider. Its really, really not worth 24 MP lol Just saying now, if you want to make spells be costly they should have an according impact, a game changer so to say. And against bosses it would be useless as it is now. lol

Edit6: Found a weird burg. With Maximus as a level 10 cleric and level 10 fighter and level 12 mainclass and even before getting wizard he uses channel energy sometimes instead of normal defend if pressed. Doesnt seem to do anything else... seems to be tied to checking skills though as it only then and now triggers after doing that. Its weird i had it happen 5 times now but i cant figure out the trigger.

-He just did randomly too in a fight... alright this be weird. I am gonna get the equivalent the wizard has for testing purposes and see if it breaks anything. Edit: it doesn't trigger at all then. alright lol

Edit7: If one Berserker transforms both do. And then they start tearing at me instantly... rude. lol

Edit8: I assume there is a hidden class combined for the rogue/fighter and a combination of the casters... hmm well i will give it till level 12. Also depending battles fought your MP/HP increases right?

Edit9: Haha! Fifth ebony idol... totally by chance though. Oh well reward I am coming. lol

Edit10: I wonder where a swimsuit could be... is it in the demo? lol I mean the dresser has nothing, no one sells one etc

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Fun game, good story, good combat and Max is a badass.

Thanks Padr! Glad you like it so far.

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Solid retro RPG. 
Amazing opening sequence, fun battle/job system, interesting story, and solid characters. (Plus some nice eye candy as well haha)
Some great work is being done in this game, and I highly recommend it.
Looking forward to a final version one day

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Thanks Guld! Glad you have enjoyed it so far. Hopefully I can get it finished one day!

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Amazing UI. Keep up the good work! I followed ;-)

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Thanks! Please let me know what you think if you play!