April Demo Update v1.06


So, as I get ready to launch part 1 of Amneron's Legacy, some of the things in the actual demo ended up getting updated.

Some new skill animations / skill changes and balancing occurred.

Tweaked some of the dialog to make it flow better.

Refactored some of the maps and updated some of the map events.

Most of the changes are very small but thought it was worth an update. Looking forward to sharing part 1 as soon as I feel like it is in a good enough state to share! Will it have bugs? Probably... as a solo dev, it's hard to catch them all. Thanks for checking in!

Files

Amnerons_Legacy_Demo.zip 1,012 MB
Apr 04, 2021

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Comments

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(3 edits)

Will take a look!

Can't say how far I will go but if i can transfer my saves i will try everything out again :D

If i can't transfer my save expect another comment. If i can't i will just start another grind tomorrow. ;) I am looking forward to part 1 though.

If you keep a log of the changes it would be good if you made it public in such cases, to check if everything is in order.

Have a good day.

Edit: May I suggest branching out of Itch? You would surely get more feedback on rpgmaker.net and the rpg maker web.

Edit2: At first glance i dont see any difference might be because of the old save.

Edit3: Monk seems pretty weak now release energy does ~450 and the dragon Punch was surely nerved. You seemed to have deleted some audio. It keeps popping up. Oh well. Also dark Force now does ~2,1k which is pretty good for its cost. Additionally you still dont have the passives carrying over. Might be because of my file but eh. I will try a new grind later next week.

Good catches. I did some tweaking for sure on some of the skills. As for the passives, they were supposed to be class exclusive by design. I'll re-release with the correct audio shortly.

Hello!

Hm i see. Previous exchanges and configurations led me to believe that passives, especially EXP and JP would carry over guess thats a bummer because i always like stacking passives from multiple classes.

Well I am gonna start grinding and testing skills again soonish so have a good one.

Good day to you.

I like the idea but what  lead me to finding the issue was that YEP passives was causing some weird lag spikes when I had a full party (6 peeps) near the end of Chap 1. I adjusted the code and the lag was smoother but then I realized the passives stayed from one class to another which was not my original design. I justified it that way, I suppose. Wanted a job system kinda like FFT.

(+1)

Hello!

Just saying i still wanna replay but something i have to do came up so it will be slower. Gonna test every ability i have access to tomrrow night (hopefully) and then start grinding.

Have a good day and sorry about that.